ProtoSharkk
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26f8a323d3
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Merge pull request #11 from ProtoSharkk/dash
Dashing into enemies creates a shockwave that pushes them away
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2024-10-28 17:47:09 -07:00 |
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7b15dbb593
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Dashing into enemies creates a shockwave that pushes them away
You don't take damage from this
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2024-10-27 21:27:38 -07:00 |
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719ecf18aa
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Ratbots now spawn around player instead of around (0, 0)
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2024-10-27 19:16:35 -07:00 |
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2908b53812
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Past wave 3 a third of ratbots are gun throwers
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2024-10-27 19:01:57 -07:00 |
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73ab694f7c
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Guns travel towards player
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2024-10-27 18:15:14 -07:00 |
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89953e7cd6
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Create Gun thrower subclass of ratbot that spawns gun objects
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2024-10-27 17:59:13 -07:00 |
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6f5114b495
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Attack damage scales quadratic with time until at damageStrength
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2024-10-27 00:18:18 -07:00 |
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3dd0e0f439
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Spam punish multiplier
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2024-10-26 23:51:17 -07:00 |
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de3873f590
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Apply multiplier to damage strength based on attack cooldown
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2024-10-26 23:32:16 -07:00 |
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e3c8dfcfa7
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Use closest point instead of center
Check if the closest point of an enemy is in range instead of checking
the center
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2024-10-26 22:46:03 -07:00 |
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ca280d700e
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Resolve merge conflicts from main menu
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2024-10-26 21:25:03 -07:00 |
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ab3d8bddeb
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Merge branch 'main' into variants
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2024-10-26 18:30:19 -07:00 |
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Iazubi
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cb36c7d9c0
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Increased Attack base range to 2 for testing and commented out ratbot null thing
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2024-10-26 01:23:56 -07:00 |
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Iazubi
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4d667a2e5f
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added audio folder and renamed C# Scripts to Scripts C#
hi
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2024-10-25 17:33:47 -07:00 |
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