9 Commits

Author SHA1 Message Date
7b15dbb593 Dashing into enemies creates a shockwave that pushes them away
You don't take damage from this
2024-10-27 21:27:38 -07:00
6f5114b495 Attack damage scales quadratic with time until at damageStrength 2024-10-27 00:18:18 -07:00
3dd0e0f439 Spam punish multiplier 2024-10-26 23:51:17 -07:00
de3873f590 Apply multiplier to damage strength based on attack cooldown 2024-10-26 23:32:16 -07:00
e3c8dfcfa7 Use closest point instead of center
Check if the closest point of an enemy is in range instead of checking
the center
2024-10-26 22:46:03 -07:00
ca280d700e Resolve merge conflicts from main menu 2024-10-26 21:25:03 -07:00
ab3d8bddeb Merge branch 'main' into variants 2024-10-26 18:30:19 -07:00
Iazubi
cb36c7d9c0 Increased Attack base range to 2 for testing and commented out ratbot null thing 2024-10-26 01:23:56 -07:00
Iazubi
4d667a2e5f added audio folder and renamed C# Scripts to Scripts C#
hi
2024-10-25 17:33:47 -07:00