Merge pull request #1 from ProtoSharkk/attackCooldown
Attack cooldown indicator
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@@ -3,15 +3,17 @@ using UnityEngine;
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public class AttackCooldown : MonoBehaviour
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{
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Teo player;
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TMPro.TMP_Sprite bar;
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UnityEngine.UI.Image bar;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<Teo>();
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bar = GetComponent<UnityEngine.UI.Image>();
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}
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// Update is called once per frame
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void Update()
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{
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GetComponent<RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Mathf.Min(100*(Time.fixedTime-player.lastAttackTime)/player.attackCooldownSeconds, 100));
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}
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}
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