Merge pull request #1 from ProtoSharkk/attackCooldown

Attack cooldown indicator
This commit is contained in:
ProtoSharkk
2024-10-21 20:59:42 -07:00
committed by GitHub

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@@ -3,15 +3,17 @@ using UnityEngine;
public class AttackCooldown : MonoBehaviour
{
Teo player;
TMPro.TMP_Sprite bar;
UnityEngine.UI.Image bar;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
player = GameObject.FindGameObjectWithTag("Player").GetComponent<Teo>();
bar = GetComponent<UnityEngine.UI.Image>();
}
// Update is called once per frame
void Update()
{
GetComponent<RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Mathf.Min(100*(Time.fixedTime-player.lastAttackTime)/player.attackCooldownSeconds, 100));
}
}