Apply multiplier to damage strength based on attack cooldown
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@@ -329,7 +329,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: swingRangeDeg
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value: 21.98
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value: 10
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objectReference: {fileID: 0}
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- target: {fileID: 6118034672792182209, guid: e05928a0d673caf999d31b31b994a112, type: 3}
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propertyPath: distanceIndicator
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