Apply multiplier to damage strength based on attack cooldown
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@@ -106,8 +106,8 @@ MonoBehaviour:
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health: 100
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maxHealth: 100
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moveSpeed: 15
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swingRange: 2
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swingDistance: 10
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swingRangeDeg: 3
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swingDistance: 2
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damageStrength: 10
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attackCooldownSeconds: 2
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dashDistance: 20
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