Apply multiplier to damage strength based on attack cooldown

This commit is contained in:
2024-10-26 23:32:16 -07:00
parent e3c8dfcfa7
commit de3873f590
3 changed files with 15 additions and 11 deletions

View File

@@ -106,8 +106,8 @@ MonoBehaviour:
health: 100
maxHealth: 100
moveSpeed: 15
swingRange: 2
swingDistance: 10
swingRangeDeg: 3
swingDistance: 2
damageStrength: 10
attackCooldownSeconds: 2
dashDistance: 20