Increased Attack base range to 2 for testing and commented out ratbot null thing
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@@ -325,7 +325,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 6118034672792182209, guid: e05928a0d673caf999d31b31b994a112, type: 3}
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propertyPath: swingDistance
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value: 1
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: 6118034672792182209, guid: e05928a0d673caf999d31b31b994a112, type: 3}
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propertyPath: distanceIndicator
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@@ -57,14 +57,18 @@ public class Teo : MonoBehaviour
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Ratbot ratbot = hit.GetComponent<Ratbot>();
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// If ratbot exists and is within swing range, damage it.
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// Calculate absolute difference between angles of ratbot and cursor
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if (ratbot == null || Mathf.Abs(Mathf.Atan2(
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/* if (ratbot == null || Mathf.Abs(Mathf.Atan2(
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ratbot.transform.position.y - transform.position.y,
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ratbot.transform.position.x - transform.position.x
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) - Mathf.Atan2(
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Screen.height/2 - Input.mousePosition.y,
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Screen.width/2 - Input.mousePosition.x
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)) > swingRangeDeg * Mathf.Deg2Rad
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) continue;
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) */
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if (ratbot == null) {
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continue;
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}
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ratbot.Damage(damageStrength);
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}
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}
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