From ca280d700e964658d710327c77c052dd4cdc05b9 Mon Sep 17 00:00:00 2001 From: ProtoSharkk Date: Sat, 26 Oct 2024 21:25:03 -0700 Subject: [PATCH] Resolve merge conflicts from main menu --- Assets/Scenes/SampleScene.unity | 8 ++++---- Assets/Scripts C#/Teo.cs | 12 +----------- 2 files changed, 5 insertions(+), 15 deletions(-) diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index 4fe4b7a..7f0dbe7 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -325,11 +325,11 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 6118034672792182209, guid: e05928a0d673caf999d31b31b994a112, type: 3} propertyPath: swingDistance -<<<<<<< HEAD value: 3 -======= - value: 2 ->>>>>>> main + objectReference: {fileID: 0} + - target: {fileID: 6118034672792182209, guid: e05928a0d673caf999d31b31b994a112, type: 3} + propertyPath: swingRangeDeg + value: 21.98 objectReference: {fileID: 0} - target: {fileID: 6118034672792182209, guid: e05928a0d673caf999d31b31b994a112, type: 3} propertyPath: distanceIndicator diff --git a/Assets/Scripts C#/Teo.cs b/Assets/Scripts C#/Teo.cs index 7476678..c8194a2 100644 --- a/Assets/Scripts C#/Teo.cs +++ b/Assets/Scripts C#/Teo.cs @@ -57,24 +57,14 @@ public class Teo : MonoBehaviour Ratbot ratbot = hit.GetComponent(); // If ratbot exists and is within swing range, damage it. // Calculate absolute difference between angles of ratbot and cursor -<<<<<<< HEAD:Assets/C# Scripts/Teo.cs if (ratbot == null || Mathf.Abs(Mathf.Atan2( hit.transform.position.y - transform.position.y, hit.transform.position.x - transform.position.x -======= - /* if (ratbot == null || Mathf.Abs(Mathf.Atan2( - ratbot.transform.position.y - transform.position.y, - ratbot.transform.position.x - transform.position.x ->>>>>>> main:Assets/Scripts C#/Teo.cs ) - Mathf.Atan2( Input.mousePosition.y - Screen.height/2, Input.mousePosition.x - Screen.width/2 )) > swingRangeDeg * Mathf.Deg2Rad - ) */ - if (ratbot == null) { - continue; - } - + ) continue; ratbot.Damage(damageStrength); } }