Attack cooldown works now

This commit is contained in:
2024-10-21 15:27:29 -07:00
parent 31ad45d6bd
commit bf1c9fe5da
10 changed files with 98 additions and 41 deletions

View File

@@ -0,0 +1,17 @@
using UnityEngine;
public class HealthIndicator : MonoBehaviour
{
Teo player;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
player = GameObject.FindGameObjectWithTag("Player").GetComponent<Teo>();
}
// Update is called once per frame
void Update()
{
GetComponent<TMPro.TMP_Text>().text = "Health: "+player.health+"/"+player.maxHealth;
}
}