Attack cooldown works now
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17
Assets/UI overlay/HealthIndicator.cs
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17
Assets/UI overlay/HealthIndicator.cs
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using UnityEngine;
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public class HealthIndicator : MonoBehaviour
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{
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Teo player;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<Teo>();
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}
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// Update is called once per frame
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void Update()
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{
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GetComponent<TMPro.TMP_Text>().text = "Health: "+player.health+"/"+player.maxHealth;
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}
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}
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2
Assets/UI overlay/HealthIndicator.cs.meta
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2
Assets/UI overlay/HealthIndicator.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: d13803709cc4d9259a92b5dc9f49fe05
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@@ -1,17 +0,0 @@
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using UnityEngine;
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public class healthIndicator : MonoBehaviour
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{
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GameObject player;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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player = GameObject.FindGameObjectWithTag("Player");
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}
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// Update is called once per frame
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void Update()
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{
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GetComponent<TMPro.TMP_Text>().text = "Health: "+player.GetComponent<Teo>().health.ToString()+"/100";
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}
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 07e7096bcd8103c3faadeefc30c8a2f4
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