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@@ -9,9 +9,10 @@ public class Teo : MonoBehaviour
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public float swingDistance = 10;
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public float swingDistance = 10;
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public float damageStrength = 10;
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public float damageStrength = 10;
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public float attackCooldownSeconds = 10;
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public float attackCooldownSeconds = 10;
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public float dashDistance = 5;
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public float dashDistance = 0.5F;
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public float dashCooldownSeconds = 5;
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public float dashCooldownSeconds = 5;
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public float lastAttackTime = 0;
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public float lastAttackTime = 0;
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public float lastDashTime = 0;
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Rigidbody2D controller;
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Rigidbody2D controller;
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GameState gameState;
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GameState gameState;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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@@ -32,6 +33,9 @@ public class Teo : MonoBehaviour
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Attack();
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Attack();
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lastAttackTime = Time.fixedTime;
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lastAttackTime = Time.fixedTime;
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}
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}
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if (Input.GetMouseButtonDown(1)) {
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StartCoroutine("Dash");
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}
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}
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}
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void Attack() {
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void Attack() {
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if (Time.fixedTime-lastAttackTime < attackCooldownSeconds) {
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if (Time.fixedTime-lastAttackTime < attackCooldownSeconds) {
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@@ -53,4 +57,14 @@ public class Teo : MonoBehaviour
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ratbot.Damage(damageStrength);
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ratbot.Damage(damageStrength);
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}
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}
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}
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}
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void Dash() {
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if (Time.fixedTime-lastDashTime < dashCooldownSeconds) return;
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GetComponent<Rigidbody2D>().simulated = false;
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controller.linearVelocity = new Vector2(
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Screen.width/2 - Input.mousePosition.x,
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Screen.height/2 - Input.mousePosition.y
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) * dashDistance;
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new WaitForSeconds (0.5F);
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GetComponent<Rigidbody2D>().simulated = true;
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}
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}
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}
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143
Assets/whiteteotiles.jpg.meta
Normal file
143
Assets/whiteteotiles.jpg.meta
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@@ -0,0 +1,143 @@
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buildTarget: Standalone
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sprites:
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name: whiteteotiles_0
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