Merge branch 'main' into variants

This commit is contained in:
2024-10-26 18:30:19 -07:00
99 changed files with 9968 additions and 78 deletions

View File

@@ -325,7 +325,11 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 6118034672792182209, guid: e05928a0d673caf999d31b31b994a112, type: 3}
propertyPath: swingDistance
<<<<<<< HEAD
value: 3
=======
value: 2
>>>>>>> main
objectReference: {fileID: 0}
- target: {fileID: 6118034672792182209, guid: e05928a0d673caf999d31b31b994a112, type: 3}
propertyPath: distanceIndicator
@@ -517,6 +521,135 @@ Transform:
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--- !u!1 &682511577
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Component:
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- component: {fileID: 682511578}
m_Layer: 0
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m_Icon: {fileID: 0}
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--- !u!82 &682511578
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m_GameObject: {fileID: 682511577}
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@@ -1100,3 +1233,4 @@ SceneRoots:
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- {fileID: 499417880}
- {fileID: 745837569}
- {fileID: 682511579}