ADDED BUILD SCENES FOR LORE
The project now knows there are lots of new scenes
This commit is contained in:
6
.vsconfig
Normal file
6
.vsconfig
Normal file
@@ -0,0 +1,6 @@
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Assets/Scenes/LoreScenes/Prequel/Prequel.unity
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1064
Assets/Scenes/LoreScenes/Prequel/Prequel.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
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Assets/Scenes/LoreScenes/Prequel/PrequelToLore.cs
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11
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Normal file
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class PrequelToLore : MonoBehaviour
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{
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{
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SceneManager.LoadScene("Lore");
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}
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51
Assets/Scenes/LoreScenes/Prequel/TextPrequel.cs
Normal file
@@ -0,0 +1,51 @@
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using System.Collections;
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using UnityEngine;
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using TMPro;
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{
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public TextMeshProUGUI textComponent; // Reference to the TextMeshProUGUI component
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// Example of starting the effect
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SetText("One day, a genius boy named Paul changed the world. He used his computer science knowledge to create destructive robots known as the PaulBots. Paul set his army against the rats, who stood little to no chance... \n\nOne day, a brave and courageous rat set off to fight the PaulBot army in hopes of avenging his kind. He fought ruthlessly day and night, and would not stop until the mastermind was finished once and for all...");
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{
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textComponent.text = ""; // Clear current text
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{
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StopCoroutine(typingCoroutine);
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}
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// Start typing the new text
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}
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private IEnumerator TypeText()
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{
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// Type each character one by one
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foreach (char c in fullText)
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{
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textComponent.text += c;
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yield return new WaitForSeconds(typingSpeed);
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}
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typingCoroutine = null; // Reset coroutine reference after finishing
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}
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// Optional method to speed up typing
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public void SpeedUpTyping(float newSpeed)
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{
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typingSpeed = newSpeed;
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}
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}
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m_EditorVersionWithRevision: 6000.0.23f1 (1c4764c07fb4)
|
||||
m_EditorVersion: 6000.0.24f1
|
||||
m_EditorVersionWithRevision: 6000.0.24f1 (11fa355cd605)
|
||||
|
||||
Reference in New Issue
Block a user