ADDED BUILD SCENES FOR LORE

The project now knows there are lots of new scenes
This commit is contained in:
Iazubi
2024-10-26 17:02:33 -07:00
parent fbacdc7592
commit 93ce0ad656
53 changed files with 2595 additions and 80 deletions

File diff suppressed because it is too large Load Diff

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using UnityEngine;
using UnityEngine.SceneManagement;
public class PrequelToLore : MonoBehaviour
{
// Method to load the "Lore" scene
public void LoadLoreScene()
{
SceneManager.LoadScene("Lore");
}
}

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using System.Collections;
using UnityEngine;
using TMPro;
public class TypewriterEffect : MonoBehaviour
{
public TextMeshProUGUI textComponent; // Reference to the TextMeshProUGUI component
public float typingSpeed = 0.05f; // Speed of the typing effect
private string fullText; // Full text to display
private Coroutine typingCoroutine; // Coroutine to handle typing
private void Start()
{
// Example of starting the effect
SetText("One day, a genius boy named Paul changed the world. He used his computer science knowledge to create destructive robots known as the PaulBots. Paul set his army against the rats, who stood little to no chance... \n\nOne day, a brave and courageous rat set off to fight the PaulBot army in hopes of avenging his kind. He fought ruthlessly day and night, and would not stop until the mastermind was finished once and for all...");
}
public void SetText(string text)
{
fullText = text;
textComponent.text = ""; // Clear current text
// Stop any existing typing coroutine before starting a new one
if (typingCoroutine != null)
{
StopCoroutine(typingCoroutine);
}
// Start typing the new text
typingCoroutine = StartCoroutine(TypeText());
}
private IEnumerator TypeText()
{
// Type each character one by one
foreach (char c in fullText)
{
textComponent.text += c;
yield return new WaitForSeconds(typingSpeed);
}
typingCoroutine = null; // Reset coroutine reference after finishing
}
// Optional method to speed up typing
public void SpeedUpTyping(float newSpeed)
{
typingSpeed = newSpeed;
}
}

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