ADDED BUILD SCENES FOR LORE
The project now knows there are lots of new scenes
This commit is contained in:
8
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8
Assets/Scenes/LoreScenes/Prequel.meta
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1064
Assets/Scenes/LoreScenes/Prequel/Prequel.unity
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1064
Assets/Scenes/LoreScenes/Prequel/Prequel.unity
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File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/LoreScenes/Prequel/Prequel.unity.meta
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11
Assets/Scenes/LoreScenes/Prequel/PrequelToLore.cs
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Assets/Scenes/LoreScenes/Prequel/PrequelToLore.cs
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class PrequelToLore : MonoBehaviour
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{
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// Method to load the "Lore" scene
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public void LoadLoreScene()
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{
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SceneManager.LoadScene("Lore");
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}
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}
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2
Assets/Scenes/LoreScenes/Prequel/PrequelToLore.cs.meta
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51
Assets/Scenes/LoreScenes/Prequel/TextPrequel.cs
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Assets/Scenes/LoreScenes/Prequel/TextPrequel.cs
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using System.Collections;
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using UnityEngine;
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using TMPro;
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public class TypewriterEffect : MonoBehaviour
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{
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public TextMeshProUGUI textComponent; // Reference to the TextMeshProUGUI component
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public float typingSpeed = 0.05f; // Speed of the typing effect
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private string fullText; // Full text to display
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private Coroutine typingCoroutine; // Coroutine to handle typing
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private void Start()
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{
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// Example of starting the effect
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SetText("One day, a genius boy named Paul changed the world. He used his computer science knowledge to create destructive robots known as the PaulBots. Paul set his army against the rats, who stood little to no chance... \n\nOne day, a brave and courageous rat set off to fight the PaulBot army in hopes of avenging his kind. He fought ruthlessly day and night, and would not stop until the mastermind was finished once and for all...");
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}
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public void SetText(string text)
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{
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fullText = text;
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textComponent.text = ""; // Clear current text
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// Stop any existing typing coroutine before starting a new one
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if (typingCoroutine != null)
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{
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StopCoroutine(typingCoroutine);
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}
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// Start typing the new text
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typingCoroutine = StartCoroutine(TypeText());
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}
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private IEnumerator TypeText()
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{
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// Type each character one by one
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foreach (char c in fullText)
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{
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textComponent.text += c;
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yield return new WaitForSeconds(typingSpeed);
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}
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typingCoroutine = null; // Reset coroutine reference after finishing
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}
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// Optional method to speed up typing
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public void SpeedUpTyping(float newSpeed)
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{
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typingSpeed = newSpeed;
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}
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}
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2
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border: {x: 0, y: 0, z: 0, w: 0}
|
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customData:
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outline: []
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physicsShape: []
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tessellationDetail: -1
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bones: []
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spriteID: a8b8d64fbf7daae80800000000000000
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internalID: -8166477497145390198
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vertices: []
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indices:
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edges: []
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weights: []
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outline: []
|
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customData:
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physicsShape: []
|
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bones: []
|
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spriteID:
|
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internalID: 0
|
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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spriteCustomMetadata:
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entries: []
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nameFileIdTable: {}
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Scenes/LoreScenes/Secret Chapter.meta
Normal file
8
Assets/Scenes/LoreScenes/Secret Chapter.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e54de1c27791ca6419f249c78536b999
|
||||
folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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11
Assets/Scenes/LoreScenes/ToPrequel.cs
Normal file
11
Assets/Scenes/LoreScenes/ToPrequel.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class ToPrequel : MonoBehaviour
|
||||
{
|
||||
// Method to load the "Lore" scene
|
||||
public void LoadPrequelScene()
|
||||
{
|
||||
SceneManager.LoadScene("Prequel");
|
||||
}
|
||||
}
|
||||
2
Assets/Scenes/LoreScenes/ToPrequel.cs.meta
Normal file
2
Assets/Scenes/LoreScenes/ToPrequel.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
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guid: ff1f2f93b63d8e24888eb24852352e58
|
||||
Reference in New Issue
Block a user