From 8d5e7c1a18dbde139c98d8837a3d4a18c5c1095e Mon Sep 17 00:00:00 2001 From: Iazubi Date: Fri, 25 Oct 2024 18:17:09 -0700 Subject: [PATCH] Finished Main Menu (not lore) Main Menu works properly and Smoothly transitions into the lore or main game. --- Assets/Scenes/SampleScene.unity | 130 ++++++++++++++++++++++++++++++++ Assets/Scenes/mainMenu.unity | 2 +- 2 files changed, 131 insertions(+), 1 deletion(-) diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index fe487b7..44e0a04 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -517,6 +517,135 @@ Transform: m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &682511577 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 682511579} + - component: {fileID: 682511578} + m_Layer: 0 + m_Name: MusicPlayer + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!82 &682511578 +AudioSource: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 682511577} + m_Enabled: 1 + serializedVersion: 4 + OutputAudioMixerGroup: {fileID: 0} + m_audioClip: {fileID: 8300000, guid: d9ce0b249578ac04fa5eb13d490b5231, type: 3} + m_Resource: {fileID: 8300000, guid: d9ce0b249578ac04fa5eb13d490b5231, type: 3} + m_PlayOnAwake: 1 + m_Volume: 0.1 + m_Pitch: 1 + Loop: 0 + Mute: 0 + Spatialize: 0 + SpatializePostEffects: 0 + Priority: 128 + DopplerLevel: 1 + MinDistance: 1 + MaxDistance: 500 + Pan2D: 0 + rolloffMode: 0 + BypassEffects: 0 + BypassListenerEffects: 0 + BypassReverbZones: 0 + rolloffCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + panLevelCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + spreadCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + reverbZoneMixCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 +--- !u!4 &682511579 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 682511577} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 434.08405, y: 221.73857, z: 2.6312242} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &745837567 GameObject: m_ObjectHideFlags: 0 @@ -1100,3 +1229,4 @@ SceneRoots: - {fileID: 109163895} - {fileID: 499417880} - {fileID: 745837569} + - {fileID: 682511579} diff --git a/Assets/Scenes/mainMenu.unity b/Assets/Scenes/mainMenu.unity index 2029f17..cc48766 100644 --- a/Assets/Scenes/mainMenu.unity +++ b/Assets/Scenes/mainMenu.unity @@ -602,7 +602,7 @@ AudioSource: m_audioClip: {fileID: 8300000, guid: 371c87a8810679c4ab14c52427a2890f, type: 3} m_Resource: {fileID: 8300000, guid: 371c87a8810679c4ab14c52427a2890f, type: 3} m_PlayOnAwake: 1 - m_Volume: 0.2 + m_Volume: 0.1 m_Pitch: 1 Loop: 1 Mute: 0