Create Gun thrower subclass of ratbot that spawns gun objects

This commit is contained in:
2024-10-27 17:59:13 -07:00
parent 77f507183d
commit 89953e7cd6
18 changed files with 587 additions and 10 deletions

11
Assets/Enemy/Gun.cs Normal file
View File

@@ -0,0 +1,11 @@
using UnityEngine;
public class Gun : MonoBehaviour
{
public float damageStrength;
void OnTriggerEnter2D (Collider2D hit) {
if (hit.tag == "Player") {
hit.GetComponent<Teo>().health -= damageStrength;
}
}
}

2
Assets/Enemy/Gun.cs.meta Normal file
View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 9960e65b78321cc8a85166a904f8f617

BIN
Assets/Enemy/Gun.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 21 KiB

143
Assets/Enemy/Gun.png.meta Normal file
View File

@@ -0,0 +1,143 @@
fileFormatVersion: 2
guid: e702bce75f9e4df8ea233b25756258da
TextureImporter:
internalIDToNameTable:
- first:
213: 6013433716489236182
second: pngtree-weapon-gun-flat-icon-handgun-png-image_4933503_0
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: pngtree-weapon-gun-flat-icon-handgun-png-image_4933503_0
rect:
serializedVersion: 2
x: 37
y: 88
width: 286
height: 184
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: -1
bones: []
spriteID: 6dea2b7ca12047350800000000000000
internalID: 6013433716489236182
vertices: []
indices:
edges: []
weights: []
outline: []
customData:
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable:
pngtree-weapon-gun-flat-icon-handgun-png-image_4933503_0: 6013433716489236182
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

178
Assets/Enemy/Gun.prefab Normal file
View File

@@ -0,0 +1,178 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &5213001249979318174
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1149395136374715657}
- component: {fileID: 8026032327717419331}
- component: {fileID: 8712449370490801022}
- component: {fileID: 3940916619600254679}
- component: {fileID: 7665728843769076804}
m_Layer: 0
m_Name: Gun
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1149395136374715657
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5213001249979318174}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.2222223, y: 2.2222223, z: 2.2222223}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &8026032327717419331
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5213001249979318174}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 6013433716489236182, guid: e702bce75f9e4df8ea233b25756258da, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 2.86, y: 1.84}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!114 &8712449370490801022
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5213001249979318174}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9960e65b78321cc8a85166a904f8f617, type: 3}
m_Name:
m_EditorClassIdentifier:
damageStrength: 0
--- !u!61 &3940916619600254679
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5213001249979318174}
m_Enabled: 1
serializedVersion: 3
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 1
m_UsedByEffector: 0
m_CompositeOperation: 0
m_CompositeOrder: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 2.86, y: 1.84}
newSize: {x: 2.86, y: 1.84}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Size: {x: 2.86, y: 1.84}
m_EdgeRadius: 0
--- !u!50 &7665728843769076804
Rigidbody2D:
serializedVersion: 5
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5213001249979318174}
m_BodyType: 0
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0
m_Mass: 1
m_LinearDamping: 0
m_AngularDamping: 0.05
m_GravityScale: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 0

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 98b57b15498e96a9c8fe56264ac2ef63
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,183 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &398740452138961375
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4344634732794346337}
- component: {fileID: 5639616099047780729}
- component: {fileID: 480941680556316754}
- component: {fileID: 8441426735084966298}
- component: {fileID: 3449798187735636588}
m_Layer: 0
m_Name: GunThrower
m_TagString: Ratbot
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4344634732794346337
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 398740452138961375}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.45, y: 0.45, z: 0.45}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &5639616099047780729
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 398740452138961375}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3ebac0379db13f0c3932982bc0ebed28, type: 3}
m_Name:
m_EditorClassIdentifier:
moveSpeed: 1500
damageStrength: 10
damageTimeoutSeconds: 0.5
health: 10
gun: {fileID: 5213001249979318174, guid: 98b57b15498e96a9c8fe56264ac2ef63, type: 3}
throwSpeed: 0
--- !u!212 &480941680556316754
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 398740452138961375}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 1
m_Sprite: {fileID: -3751497128136096670, guid: 520c934c186517356929c5948597af6f, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 5.12, y: 5.12}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!61 &8441426735084966298
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 398740452138961375}
m_Enabled: 1
serializedVersion: 3
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 0
m_UsedByEffector: 0
m_CompositeOperation: 0
m_CompositeOrder: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 3.53, y: 4.2}
newSize: {x: 5.12, y: 5.12}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Size: {x: 3.53, y: 4.2}
m_EdgeRadius: 0
--- !u!50 &3449798187735636588
Rigidbody2D:
serializedVersion: 5
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 398740452138961375}
m_BodyType: 0
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0
m_Mass: 0.5
m_LinearDamping: 10
m_AngularDamping: 0.05
m_GravityScale: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 4

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: b1e1e6378fb12d47e989565896a737ef
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -160,7 +160,8 @@ TextureImporter:
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
nameFileIdTable:
TeoSword_2_0: -4241835214737505916
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:

View File

@@ -160,7 +160,8 @@ TextureImporter:
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
nameFileIdTable:
TeoSword_clear_0: 5912729268939179329
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:

View File

@@ -160,7 +160,8 @@ TextureImporter:
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
nameFileIdTable:
GYNxJn_0: 7760431067827908858
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:

View File

@@ -160,7 +160,8 @@ TextureImporter:
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
nameFileIdTable:
roborat_0: -4827719251672435245
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:

View File

@@ -681,7 +681,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
state: 0
wave: 0
ratbot: {fileID: 398740452138961375, guid: 5887eeeb7c78eb5c7bf46c5893fd4846, type: 3}
ratbot: {fileID: 398740452138961375, guid: b1e1e6378fb12d47e989565896a737ef, type: 3}
shop: {fileID: 6569104281457075541, guid: c0d23b24c9c882ef89013998dab29dea, type: 3}
--- !u!4 &745837569
Transform:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 80a6f9e1f8fdfdbcfb3c74283bd49306
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,24 @@
using UnityEngine;
public class GunThrower : Ratbot
{
public GameObject gun;
public float throwSpeed;
void Start() {
SetVars();
InvokeRepeating(
"ThrowGun",
Random.Range(1, 3),
Random.Range(1, 3)
);
}
void ThrowGun() {
GameObject thrown = Instantiate(gun);
thrown.GetComponent<Rigidbody2D>().AddRelativeForce((
transform.position - player.transform.position
).normalized * throwSpeed);
thrown.GetComponent<Gun>().damageStrength = damageStrength;
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 3ebac0379db13f0c3932982bc0ebed28

View File

@@ -7,17 +7,25 @@ public class Ratbot : MonoBehaviour
public float damageTimeoutSeconds;
public float health = 10;
float lastDamageTime;
GameState gameState;
GameObject player;
public static GameState gameState;
public static GameObject player;
void Start() {
SetVars();
}
public void SetVars() {
// Set gameState and player objects
player = GameObject.FindGameObjectWithTag("Player");
gameState = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameState>();
}
void Update() {
// Constantly move towards player
MoveTowardsPlayer();
}
public void MoveTowardsPlayer() {
Rigidbody2D controller = GetComponent<Rigidbody2D>();
Vector2 direction = (player.transform.position - transform.position).normalized;
controller.AddRelativeForce(direction*moveSpeed*Time.deltaTime);