Create Gun thrower subclass of ratbot that spawns gun objects

This commit is contained in:
2024-10-27 17:59:13 -07:00
parent 77f507183d
commit 89953e7cd6
18 changed files with 587 additions and 10 deletions

View File

@@ -0,0 +1,24 @@
using UnityEngine;
public class GunThrower : Ratbot
{
public GameObject gun;
public float throwSpeed;
void Start() {
SetVars();
InvokeRepeating(
"ThrowGun",
Random.Range(1, 3),
Random.Range(1, 3)
);
}
void ThrowGun() {
GameObject thrown = Instantiate(gun);
thrown.GetComponent<Rigidbody2D>().AddRelativeForce((
transform.position - player.transform.position
).normalized * throwSpeed);
thrown.GetComponent<Gun>().damageStrength = damageStrength;
}
}