Rework attack to properly use swingRange and swingDistance

This commit is contained in:
2024-10-22 12:47:43 -07:00
parent 374355c291
commit 80e63019ed
2 changed files with 5 additions and 3 deletions

View File

@@ -114,6 +114,7 @@ MonoBehaviour:
dashCooldownSeconds: 5 dashCooldownSeconds: 5
lastAttackTime: 0 lastAttackTime: 0
lastDashTime: 0 lastDashTime: 0
distanceIndicator: {fileID: 0}
--- !u!50 &-4152331571693237436 --- !u!50 &-4152331571693237436
Rigidbody2D: Rigidbody2D:
serializedVersion: 5 serializedVersion: 5

View File

@@ -51,9 +51,10 @@ public class Teo : MonoBehaviour
transform.position, transform.position,
swingRange, swingRange,
new Vector2( new Vector2(
Screen.width/2 - Input.mousePosition.x, Input.mousePosition.x - Screen.width/2,
Screen.height/2 - Input.mousePosition.y Input.mousePosition.y - Screen.height/2
) ).normalized,
swingDistance
); );
// Damage all ratbots in scanned area // Damage all ratbots in scanned area
foreach (RaycastHit2D hit in hits) { foreach (RaycastHit2D hit in hits) {