Improve dash feel/balance and fix z order
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@@ -110,7 +110,7 @@ MonoBehaviour:
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swingDistance: 10
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damageStrength: 10
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attackCooldownSeconds: 2
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dashDistance: 5
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dashDistance: 20
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dashCooldownSeconds: 5
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lastAttackTime: 0
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lastDashTime: 0
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@@ -78,7 +78,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 1
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m_Sprite: {fileID: -3751497128136096670, guid: 520c934c186517356929c5948597af6f, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@@ -199,7 +199,7 @@ Canvas:
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m_AdditionalShaderChannelsFlag: 25
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m_UpdateRectTransformForStandalone: 0
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m_SortingLayerID: 0
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m_SortingOrder: 0
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m_SortingOrder: 4
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m_TargetDisplay: 0
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--- !u!224 &109163895
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RectTransform:
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@@ -323,6 +323,10 @@ PrefabInstance:
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propertyPath: attackCooldownSeconds
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value: 3
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objectReference: {fileID: 0}
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- target: {fileID: 7692843314178062085, guid: e05928a0d673caf999d31b31b994a112, type: 3}
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propertyPath: m_SortingOrder
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value: 2
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objectReference: {fileID: 0}
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m_RemovedComponents:
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- {fileID: 0}
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m_RemovedGameObjects: []
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@@ -1063,7 +1067,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 1
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m_SortingOrder: 3
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m_Sprite: {fileID: -3753825769889500098, guid: 9216a0f04ef201ab08cf158320feac60, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@@ -67,11 +67,12 @@ public class Teo : MonoBehaviour
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dashing = true;
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collider.enabled = false;
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controller.linearDamping = 0;
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controller.linearVelocity = Vector2.zero;
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controller.AddRelativeForce (new Vector2(
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Input.mousePosition.x - Screen.width/2,
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Input.mousePosition.y - Screen.height/2
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).normalized * dashDistance);
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yield return new WaitForSeconds(0.5F);
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yield return new WaitForSeconds(0.2F);
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dashing = false;
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collider.enabled = true;
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controller.linearDamping = 15;
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