Add GameState to keep track of state and wave #

This commit is contained in:
2024-10-19 20:52:47 -07:00
parent b10d75ac29
commit 7aa325cccc
7 changed files with 95 additions and 182 deletions

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@@ -42,7 +42,7 @@
### Enemy:
- [x] All Enemies have simple pathfinding towards the player
- [ ] When enemy touches player - remove health (scaled with x amount of rounds)
- [x] When enemy touches player - remove health (scaled with x amount of rounds)
- [ ] When object summoned / thrown by enemy, remove health (smaller scaling)