Add GameState to keep track of state and wave #
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36
Assets/GameState.cs
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36
Assets/GameState.cs
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using UnityEngine;
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public class GameState : MonoBehaviour
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{
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public string state;
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public uint wave = 1;
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public GameObject ratbot;
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void Start() {
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NewWave();
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}
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// Update is called once per frame
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void Update()
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{
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if (GameObject.FindGameObjectsWithTag("Ratbot").Length == 0 && state == "WAVE") {
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OpenShop();
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}
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}
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void OpenShop() {
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state = "SHOP";
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NewWave();
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}
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void CloseShop() {
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}
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public void NewWave() {
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state = "WAVE";
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Vector3 position = GameObject.FindGameObjectWithTag("Player").transform.position;
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for (uint _ = 0; _ < wave; _++) {
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GameObject newRatbot = Instantiate(ratbot);
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newRatbot.GetComponent<Ratbot>().damageStrength = 5+wave*5;
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}
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wave++;
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}
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}
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