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51
Assets/Scenes/LoreScenes/Chapter 1/TextChap1.cs
Normal file
51
Assets/Scenes/LoreScenes/Chapter 1/TextChap1.cs
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class TypewriterEffectCh1 : MonoBehaviour
|
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|
{
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|
public TextMeshProUGUI textComponent; // Reference to the TextMeshProUGUI component
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public float typingSpeed = 0.05f; // Speed of the typing effect
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private string fullText; // Full text to display
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|
private Coroutine typingCoroutine; // Coroutine to handle typing
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|
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||||||
|
private void Start()
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|
{
|
||||||
|
// Example of starting the effect
|
||||||
|
SetText("The Rat fought hard for his kind, rallying up the support of the remaining alive rats. One by one, the PaulBot army was slowly dwindling... The Rat investigated some of the defeated PaulBots and managed to hack into them, converting them into ratbots that aided him in his battles. These upgraded, fresh and shiny ratbots took out the PaulBots with ease. The ratbots came out victorious, defeating the paulbot army... for now...");
|
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|
}
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|
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public void SetText(string text)
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|
{
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|
fullText = text;
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|
textComponent.text = ""; // Clear current text
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|
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|
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|
if (typingCoroutine != null)
|
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|
{
|
||||||
|
StopCoroutine(typingCoroutine);
|
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}
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|
|
||||||
|
// Start typing the new text
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||||||
|
typingCoroutine = StartCoroutine(TypeText());
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|
}
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|
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|
private IEnumerator TypeText()
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|
{
|
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|
// Type each character one by one
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|
foreach (char c in fullText)
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{
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textComponent.text += c;
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}
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|
typingCoroutine = null; // Reset coroutine reference after finishing
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}
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|
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// Optional method to speed up typing
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|
public void SpeedUpTyping(float newSpeed)
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|
{
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|
typingSpeed = newSpeed;
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|
}
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}
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2
Assets/Scenes/LoreScenes/Chapter 1/TextChap1.cs.meta
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2
Assets/Scenes/LoreScenes/Chapter 1/TextChap1.cs.meta
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Assets/Scenes/LoreScenes/Chapter 1/roborat.png
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BIN
Assets/Scenes/LoreScenes/Chapter 1/roborat.png
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168
Assets/Scenes/LoreScenes/Chapter 1/roborat.png.meta
Normal file
168
Assets/Scenes/LoreScenes/Chapter 1/roborat.png.meta
Normal file
@@ -0,0 +1,168 @@
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|
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GameObject:
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GameObject:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 1750, y: 350}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1275561241
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--- !u!114 &1275561241
|
||||||
@@ -1107,3 +1236,4 @@ SceneRoots:
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- {fileID: 535625294}
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- {fileID: 535625294}
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- {fileID: 737390778}
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- {fileID: 737390778}
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- {fileID: 1691046888}
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- {fileID: 1691046888}
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- {fileID: 168181569}
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@@ -13,7 +13,7 @@ public class TypewriterEffect : MonoBehaviour
|
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private void Start()
|
private void Start()
|
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{
|
{
|
||||||
// Example of starting the effect
|
// Example of starting the effect
|
||||||
SetText("One day, a genius boy named Paul changed the world. He used his computer science knowledge to create destructive robots known as the PaulBots. Paul set his army against the rats, who stood little to no chance... \n\nOne day, a brave and courageous rat set off to fight the PaulBot army in hopes of avenging his kind. He fought ruthlessly day and night, and would not stop until the mastermind was finished once and for all...");
|
SetText("One day, a genius boy named Paul changed the world. He used his computer science knowledge to create the PaulBots. An army of evil AI bots that followed his every order. Under his control, Paul set his army against the rats, who stood little to no chance... \n\nOne day, a brave and courageous rat set off to fight the PaulBot army in hopes of avenging his kind. He fought ruthlessly day and night, and would not stop until the mastermind was finished once and for all...");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetText(string text)
|
public void SetText(string text)
|
||||||
|
|||||||
11
Assets/Scenes/LoreScenes/ToCh1.cs
Normal file
11
Assets/Scenes/LoreScenes/ToCh1.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
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|
|
||||||
|
public class ToCh1 : MonoBehaviour
|
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|
{
|
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|
// Method to load the "Lore" scene
|
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|
public void LoadCh1()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("Chapter1");
|
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|
}
|
||||||
|
}
|
||||||
2
Assets/Scenes/LoreScenes/ToCh1.cs.meta
Normal file
2
Assets/Scenes/LoreScenes/ToCh1.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 0f467de421dd2674fb694a425767e601
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m_audioClip: {fileID: 8300000, guid: d9ce0b249578ac04fa5eb13d490b5231, type: 3}
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m_Resource: {fileID: 8300000, guid: d9ce0b249578ac04fa5eb13d490b5231, type: 3}
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m_Resource: {fileID: 8300000, guid: d9ce0b249578ac04fa5eb13d490b5231, type: 3}
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m_PlayOnAwake: 1
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m_PlayOnAwake: 1
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m_Volume: 0.08
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m_Volume: 0.1
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m_Pitch: 1
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m_Pitch: 1
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Loop: 0
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Loop: 0
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Mute: 0
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Mute: 0
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@@ -236,6 +236,7 @@ GameObject:
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- component: {fileID: 565560807}
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- component: {fileID: 565560807}
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- component: {fileID: 565560806}
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- component: {fileID: 565560806}
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- component: {fileID: 565560805}
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- component: {fileID: 565560805}
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- component: {fileID: 565560808}
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m_Layer: 5
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m_Layer: 5
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m_Name: Play
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m_Name: Play
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -260,7 +261,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -44}
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m_AnchoredPosition: {x: 0, y: 25}
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m_SizeDelta: {x: 275, y: 75}
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m_SizeDelta: {x: 275, y: 75}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &565560805
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--- !u!114 &565560805
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@@ -357,6 +358,21 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 565560803}
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m_GameObject: {fileID: 565560803}
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m_CullTransparentMesh: 1
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m_CullTransparentMesh: 1
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--- !u!114 &565560808
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 565560803}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: cfabb0440166ab443bba8876756fdfa9, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_EffectColor: {r: 0, g: 0, b: 0, a: 0.77254903}
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m_EffectDistance: {x: 5, y: -5}
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m_UseGraphicAlpha: 0
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--- !u!1 &632931513
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--- !u!1 &632931513
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_audioClip: {fileID: 8300000, guid: 371c87a8810679c4ab14c52427a2890f, type: 3}
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m_audioClip: {fileID: 8300000, guid: 371c87a8810679c4ab14c52427a2890f, type: 3}
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m_Resource: {fileID: 8300000, guid: 371c87a8810679c4ab14c52427a2890f, type: 3}
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m_Resource: {fileID: 8300000, guid: 371c87a8810679c4ab14c52427a2890f, type: 3}
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m_PlayOnAwake: 1
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m_PlayOnAwake: 1
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m_Volume: 0.08
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m_Volume: 0.1
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m_Pitch: 1
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m_Pitch: 1
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Loop: 1
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Loop: 1
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Mute: 0
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Mute: 0
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@@ -738,7 +754,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -420, y: -450}
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m_AnchoredPosition: {x: -420, y: -515}
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m_SizeDelta: {x: 150, y: 75}
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m_SizeDelta: {x: 150, y: 75}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &792139131
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--- !u!114 &792139131
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@@ -996,6 +1012,7 @@ GameObject:
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- component: {fileID: 1299303618}
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- component: {fileID: 1299303618}
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- component: {fileID: 1299303617}
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- component: {fileID: 1299303617}
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- component: {fileID: 1299303616}
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- component: {fileID: 1299303616}
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- component: {fileID: 1299303619}
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m_Name: Give Up
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m_Name: Give Up
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m_TagString: Untagged
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m_TagString: Untagged
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -125}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1299303616
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--- !u!114 &1299303619
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m_Script: {fileID: 11500000, guid: cfabb0440166ab443bba8876756fdfa9, type: 3}
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m_UseGraphicAlpha: 1
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--- !u!1 &1334956892
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--- !u!1 &1334956892
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GameObject:
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GameObject:
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m_GameObject: {fileID: 1621325360}
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m_GameObject: {fileID: 1621325360}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 9.988207, y: 9.988207, z: 9.988207}
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m_LocalScale: {x: 11.2, y: 11.2, z: 11.2}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 447492282}
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m_Father: {fileID: 447492282}
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@@ -1398,7 +1430,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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@@ -18,7 +18,7 @@ EditorBuildSettings:
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path: Assets/Scenes/LoreScenes/Prequel/Prequel.unity
|
path: Assets/Scenes/LoreScenes/Prequel/Prequel.unity
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guid: 7a795c15af6f67f47b1f15066cd8e827
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guid: 7a795c15af6f67f47b1f15066cd8e827
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- enabled: 1
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path: Assets/Scenes/LoreScenes/Chapter 1/Chapter 1.unity
|
path: Assets/Scenes/LoreScenes/Chapter 1/Chapter1.unity
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guid: 580d469f6df80de45abc534557732f9f
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guid: 580d469f6df80de45abc534557732f9f
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- enabled: 1
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path: Assets/Scenes/LoreScenes/Chapter 2/Chapter 2.unity
|
path: Assets/Scenes/LoreScenes/Chapter 2/Chapter 2.unity
|
||||||
|
|||||||
Reference in New Issue
Block a user