Merge branch 'main' into lore
This commit is contained in:
@@ -33,6 +33,7 @@ public class Ratbot : MonoBehaviour
|
|||||||
|
|
||||||
// Die if health below zero
|
// Die if health below zero
|
||||||
public void Damage(float hurtyAmount) {
|
public void Damage(float hurtyAmount) {
|
||||||
|
Debug.Log(hurtyAmount);
|
||||||
health -= hurtyAmount;
|
health -= hurtyAmount;
|
||||||
if (health <= 0) {
|
if (health <= 0) {
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
|||||||
@@ -10,7 +10,6 @@ public class Teo : MonoBehaviour
|
|||||||
public float swingDistance = 10;
|
public float swingDistance = 10;
|
||||||
public float damageStrength = 10;
|
public float damageStrength = 10;
|
||||||
public float attackCooldownSeconds = 10;
|
public float attackCooldownSeconds = 10;
|
||||||
public float spamPunishMultiplier = 0.5F;
|
|
||||||
public float dashDistance = 5F;
|
public float dashDistance = 5F;
|
||||||
public float dashCooldownSeconds = 5;
|
public float dashCooldownSeconds = 5;
|
||||||
public float lastAttackTime = 0;
|
public float lastAttackTime = 0;
|
||||||
@@ -68,13 +67,15 @@ public class Teo : MonoBehaviour
|
|||||||
Input.mousePosition.x - Screen.width/2
|
Input.mousePosition.x - Screen.width/2
|
||||||
)) > swingRangeDeg * Mathf.Deg2Rad
|
)) > swingRangeDeg * Mathf.Deg2Rad
|
||||||
) continue;
|
) continue;
|
||||||
// Apply a multiplier to damageStrength based on attack cooldown.
|
// Apply x^2 multiplier to damage if not fully charged
|
||||||
// If multiplier > 1, just do damageStrength
|
// Just use damageStrength if fully charged
|
||||||
float damageAmount = damageStrength * (Time.fixedTime - lastAttackTime)/attackCooldownSeconds;
|
float timeWaited = Time.fixedTime - lastAttackTime;
|
||||||
ratbot.Damage(
|
ratbot.Damage(
|
||||||
(damageAmount > damageStrength)
|
(timeWaited < attackCooldownSeconds)
|
||||||
? damageStrength
|
? Mathf.Pow(timeWaited, 2) *
|
||||||
: damageAmount * spamPunishMultiplier
|
damageStrength /
|
||||||
|
Mathf.Pow(attackCooldownSeconds, 2)
|
||||||
|
: damageStrength
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user