Dash now goes in correct direction
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@@ -61,8 +61,8 @@ public class Teo : MonoBehaviour
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if (Time.fixedTime-lastDashTime < dashCooldownSeconds) return;
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if (Time.fixedTime-lastDashTime < dashCooldownSeconds) return;
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lastDashTime = Time.fixedTime;
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lastDashTime = Time.fixedTime;
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transform.position += new Vector3(
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transform.position += new Vector3(
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Input.mousePosition.x - Screen.width,
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Input.mousePosition.x - Screen.width/2,
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Input.mousePosition.y - Screen.height,
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Input.mousePosition.y - Screen.height/2,
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0
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0
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).normalized * dashDistance;
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).normalized * dashDistance;
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Debug.Log(controller.linearVelocity);
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Debug.Log(controller.linearVelocity);
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@@ -134,7 +134,8 @@ TextureImporter:
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secondaryTextures: []
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secondaryTextures: []
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spriteCustomMetadata:
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spriteCustomMetadata:
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entries: []
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entries: []
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nameFileIdTable: {}
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nameFileIdTable:
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whiteteotiles_0: 7415648711516331556
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mipmapLimitGroupName:
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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pSDRemoveMatte: 0
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userData:
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userData:
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