Dash now goes in correct direction

This commit is contained in:
2024-10-21 21:50:20 -07:00
parent 8f09d9ed7e
commit 56dfcaf2aa
2 changed files with 4 additions and 3 deletions

View File

@@ -61,8 +61,8 @@ public class Teo : MonoBehaviour
if (Time.fixedTime-lastDashTime < dashCooldownSeconds) return; if (Time.fixedTime-lastDashTime < dashCooldownSeconds) return;
lastDashTime = Time.fixedTime; lastDashTime = Time.fixedTime;
transform.position += new Vector3( transform.position += new Vector3(
Input.mousePosition.x - Screen.width, Input.mousePosition.x - Screen.width/2,
Input.mousePosition.y - Screen.height, Input.mousePosition.y - Screen.height/2,
0 0
).normalized * dashDistance; ).normalized * dashDistance;
Debug.Log(controller.linearVelocity); Debug.Log(controller.linearVelocity);

View File

@@ -134,7 +134,8 @@ TextureImporter:
secondaryTextures: [] secondaryTextures: []
spriteCustomMetadata: spriteCustomMetadata:
entries: [] entries: []
nameFileIdTable: {} nameFileIdTable:
whiteteotiles_0: 7415648711516331556
mipmapLimitGroupName: mipmapLimitGroupName:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
userData: userData: