added audio folder and renamed C# Scripts to Scripts C#

hi
This commit is contained in:
Iazubi
2024-10-25 17:33:47 -07:00
parent 3b08467326
commit 4d667a2e5f
26 changed files with 1322 additions and 0 deletions

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using UnityEngine;
public class AttackCooldown : MonoBehaviour
{
Teo player;
UnityEngine.UI.Image bar;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
player = GameObject.FindGameObjectWithTag("Player").GetComponent<Teo>();
bar = GetComponent<UnityEngine.UI.Image>();
}
// Update is called once per frame
void Update()
{
GetComponent<RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Mathf.Max(0, 100-100*(Time.fixedTime-player.lastAttackTime)/player.attackCooldownSeconds));
}
}

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fileFormatVersion: 2
guid: 44c4f0b9443ce51e7bb9fbb5e2ee3e47

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using UnityEngine;
using System.Collections;
public class DistanceIndicator : MonoBehaviour
{
public float multiplier;
Teo player;
SpriteRenderer sprite;
float timeCreated;
void Start() {
player = GameObject.FindGameObjectWithTag("Player").GetComponent<Teo>();
sprite = GetComponent<SpriteRenderer>();
timeCreated = Time.fixedTime;
transform.localScale = new Vector3 (player.swingDistance*multiplier, player.swingDistance*multiplier, 1);
StartCoroutine("KillMyself");
}
void Update() {
sprite.color = new Color (0F, 0F, 0F, 0.5F-(Time.fixedTime-timeCreated));
}
IEnumerator KillMyself() {
yield return new WaitForSeconds (0.5F);
Destroy(gameObject);
}
}

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fileFormatVersion: 2
guid: 23dc3f32eba4c9e5aad24589fdbfa30c

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using UnityEngine;
public class HealthIndicator : MonoBehaviour
{
Teo player;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
player = GameObject.FindGameObjectWithTag("Player").GetComponent<Teo>();
}
// Update is called once per frame
void Update()
{
GetComponent<TMPro.TMP_Text>().text = "Health: "+player.health+"/"+player.maxHealth;
}
}

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fileFormatVersion: 2
guid: d13803709cc4d9259a92b5dc9f49fe05

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using UnityEngine;
public class WaveIndicator : MonoBehaviour
{
GameState gameState;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
gameState = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameState>();
}
// Update is called once per frame
void Update()
{
GetComponent<TMPro.TMP_Text>().text = "Wave: "+gameState.wave;
}
}

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fileFormatVersion: 2
guid: 718783a6a2d0457d590a9bbe51b7d5e4