Rework movement system to use deltaTime and GetAxisRaw

This commit is contained in:
2024-10-22 17:56:20 -07:00
parent f844d05ed5
commit 4c518e9c55
5 changed files with 11 additions and 7 deletions

View File

@@ -20,7 +20,7 @@ public class Ratbot : MonoBehaviour
// Constantly move towards player
Rigidbody2D controller = GetComponent<Rigidbody2D>();
Vector2 direction = (player.transform.position - transform.position).normalized;
controller.linearVelocity = direction*moveSpeed;
controller.linearVelocity = direction*moveSpeed*Time.deltaTime;
}
void OnCollisionStay2D(Collision2D collision) {