Merge pull request #2 from ProtoSharkk/Backgroundtiles/screenscalewithdesktop
background and canvas scale
This commit is contained in:
69
Assets/BackgroundTiler.cs
Normal file
69
Assets/BackgroundTiler.cs
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using System.Collections.Generic;
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using UnityEngine;
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public class BackgroundTiler : MonoBehaviour
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{
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public GameObject tilePrefab; // The background tile prefab
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public Transform player; // The player object to track
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public int tileSize = 10; // Size of each tile (assuming square tiles)
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public int renderDistance = 3; // Number of tiles to render around the player
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private Vector2Int previousTile; // Tracks the last tile position
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private Dictionary<Vector2Int, GameObject> activeTiles = new Dictionary<Vector2Int, GameObject>();
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void Start()
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{
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UpdateTiles(); // Generate initial tiles
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}
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void Update()
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{
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Vector2Int currentTile = GetTilePosition(player.position);
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if (currentTile != previousTile)
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{
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previousTile = currentTile;
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UpdateTiles();
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}
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}
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Vector2Int GetTilePosition(Vector3 position)
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{
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return new Vector2Int(Mathf.FloorToInt(position.x / tileSize), Mathf.FloorToInt(position.y / tileSize));
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}
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void UpdateTiles()
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{
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Vector2Int currentTile = GetTilePosition(player.position);
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// Remove tiles that are out of range
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List<Vector2Int> tilesToRemove = new List<Vector2Int>();
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foreach (var tile in activeTiles)
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{
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if (Mathf.Abs(tile.Key.x - currentTile.x) > renderDistance || Mathf.Abs(tile.Key.y - currentTile.y) > renderDistance)
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{
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tilesToRemove.Add(tile.Key);
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}
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}
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foreach (var tile in tilesToRemove)
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{
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Destroy(activeTiles[tile]);
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activeTiles.Remove(tile);
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}
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// Add new tiles around the player
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for (int x = -renderDistance; x <= renderDistance; x++)
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{
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for (int y = -renderDistance; y <= renderDistance; y++)
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{
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Vector2Int tilePos = new Vector2Int(currentTile.x + x, currentTile.y + y);
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if (!activeTiles.ContainsKey(tilePos))
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{
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Vector3 tilePosition = new Vector3(tilePos.x * tileSize, tilePos.y * tileSize, 0);
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GameObject newTile = Instantiate(tilePrefab, tilePosition, Quaternion.identity);
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activeTiles.Add(tilePos, newTile);
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}
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}
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}
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}
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}
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2
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2
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89
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||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites:
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: whiteteotiles_0
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 0
|
||||||
|
y: 0
|
||||||
|
width: 626
|
||||||
|
height: 412
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
customData:
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: -1
|
||||||
|
bones: []
|
||||||
|
spriteID: 42e930d963da9e660800000000000000
|
||||||
|
internalID: 7415648711516331556
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
outline: []
|
||||||
|
customData:
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spriteCustomMetadata:
|
||||||
|
entries: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -40,6 +40,9 @@ TagManager:
|
|||||||
-
|
-
|
||||||
-
|
-
|
||||||
m_SortingLayers:
|
m_SortingLayers:
|
||||||
|
- name: Background
|
||||||
|
uniqueID: 1649966903
|
||||||
|
locked: 0
|
||||||
- name: Default
|
- name: Default
|
||||||
uniqueID: 0
|
uniqueID: 0
|
||||||
locked: 0
|
locked: 0
|
||||||
|
|||||||
Reference in New Issue
Block a user