Added GameObjects for selecting ANY chapter
You can now enter all the chapters via the corresponding buttons
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@@ -446,15 +446,15 @@ RectTransform:
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m_GameObject: {fileID: 1079863013}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1.25, y: 1.25, z: 1.25}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1994558836}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -38.490234, y: 27.507446}
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m_SizeDelta: {x: 100, y: 100}
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m_AnchoredPosition: {x: 0, y: 25}
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m_SizeDelta: {x: 1792, y: 1024}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1079863015
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MonoBehaviour:
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@@ -476,7 +476,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 0}
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m_Sprite: {fileID: -2951625405110805663, guid: 6bb01421da5f0b04ab307094056ff47d, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@@ -160,7 +160,8 @@ TextureImporter:
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secondaryTextures: []
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spriteCustomMetadata:
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entries: []
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nameFileIdTable: {}
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nameFileIdTable:
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Teo vs Gryan_0: -2951625405110805663
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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