Added GameObjects for selecting ANY chapter

You can now enter all the chapters via the corresponding buttons
This commit is contained in:
Iazubi
2024-10-27 01:00:49 -07:00
parent 67e9116a80
commit 3ebf3b2022
23 changed files with 1568 additions and 53 deletions

View File

@@ -446,15 +446,15 @@ RectTransform:
m_GameObject: {fileID: 1079863013}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 1.25, y: 1.25, z: 1.25}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1994558836}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -38.490234, y: 27.507446}
m_SizeDelta: {x: 100, y: 100}
m_AnchoredPosition: {x: 0, y: 25}
m_SizeDelta: {x: 1792, y: 1024}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1079863015
MonoBehaviour:
@@ -476,7 +476,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Sprite: {fileID: -2951625405110805663, guid: 6bb01421da5f0b04ab307094056ff47d, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

View File

@@ -160,7 +160,8 @@ TextureImporter:
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
nameFileIdTable:
Teo vs Gryan_0: -2951625405110805663
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData: