Distance indicator size proportional to swingDistance (still not correct)
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@@ -14,6 +14,7 @@ public class Teo : MonoBehaviour
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public float dashCooldownSeconds = 5;
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public float lastAttackTime = 0;
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public float lastDashTime = 0;
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public GameObject distanceIndicator;
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Rigidbody2D controller;
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GameState gameState;
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bool dashing;
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