Attack cooldown bar below player (doesn't work yet)
This commit is contained in:
@@ -3,15 +3,18 @@ using UnityEngine;
|
||||
public class AttackCooldown : MonoBehaviour
|
||||
{
|
||||
Teo player;
|
||||
TMPro.TMP_Sprite bar;
|
||||
UnityEngine.UI.Image bar;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
player = GameObject.FindGameObjectWithTag("Player").GetComponent<Teo>();
|
||||
bar = GetComponent<UnityEngine.UI.Image>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
Debug.Log(transform.position.x);
|
||||
//bar.x=200*(Time.fixedTime-player.lastAttackTime)/player.attackCooldownSeconds;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user