Attack cooldown bar below player (doesn't work yet)

This commit is contained in:
2024-10-21 18:04:54 -07:00
parent b784c9a3eb
commit 36b288b23c

View File

@@ -3,15 +3,18 @@ using UnityEngine;
public class AttackCooldown : MonoBehaviour public class AttackCooldown : MonoBehaviour
{ {
Teo player; Teo player;
TMPro.TMP_Sprite bar; UnityEngine.UI.Image bar;
// Start is called once before the first execution of Update after the MonoBehaviour is created // Start is called once before the first execution of Update after the MonoBehaviour is created
void Start() void Start()
{ {
player = GameObject.FindGameObjectWithTag("Player").GetComponent<Teo>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent<Teo>();
bar = GetComponent<UnityEngine.UI.Image>();
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
Debug.Log(transform.position.x);
//bar.x=200*(Time.fixedTime-player.lastAttackTime)/player.attackCooldownSeconds;
} }
} }