Camera now follows player as a child of player

This commit is contained in:
2024-10-19 14:20:39 -07:00
parent 538827f023
commit 3094a3eca6
4 changed files with 143 additions and 3 deletions

View File

@@ -31,7 +31,8 @@ Transform:
m_LocalPosition: {x: -2.3, y: -1.1, z: 0}
m_LocalScale: {x: 0.17950463, y: 0.17950463, z: 0.17950463}
m_ConstrainProportionsScale: 0
m_Children: []
m_Children:
- {fileID: 3654506625695021973}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &7692843314178062085
@@ -101,6 +102,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 2f250cd978df15f8099e1f98a2e99ad1, type: 3}
m_Name:
m_EditorClassIdentifier:
moveSpeed: 15
--- !u!61 &4194995354293255184
BoxCollider2D:
m_ObjectHideFlags: 0
@@ -147,3 +149,140 @@ BoxCollider2D:
m_AutoTiling: 0
m_Size: {x: 12.63, y: 12.63}
m_EdgeRadius: 0
--- !u!1 &8669953498445216587
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3654506625695021973}
- component: {fileID: 1377437514995512340}
- component: {fileID: 4393108521688051892}
- component: {fileID: 4662991606640308287}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3654506625695021973
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8669953498445216587}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -90.56999}
m_LocalScale: {x: 5.5708866, y: 5.5708866, z: 5.5708866}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4154134366646162009}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!20 &1377437514995512340
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8669953498445216587}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 34
orthographic: 1
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 0
m_HDR: 1
m_AllowMSAA: 0
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 0
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!81 &4393108521688051892
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8669953498445216587}
m_Enabled: 1
--- !u!114 &4662991606640308287
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8669953498445216587}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_VolumeFrameworkUpdateModeOption: 2
m_RenderPostProcessing: 0
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
m_AllowHDROutput: 1
m_UseScreenCoordOverride: 0
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
m_TaaSettings:
m_Quality: 3
m_FrameInfluence: 0.1
m_JitterScale: 1
m_MipBias: 0
m_VarianceClampScale: 0.9
m_ContrastAdaptiveSharpening: 0

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: e8db2571b4e59a25b9c025395c22f704
guid: e05928a0d673caf999d31b31b994a112
PrefabImporter:
externalObjects: {}
userData:

View File

@@ -2,7 +2,7 @@ using UnityEngine;
public class Teo : MonoBehaviour
{
public float moveSpeed;
public float moveSpeed = 10F;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{

View File

@@ -22,6 +22,7 @@
### To implement
- [x] Player that moves
- [x] Camera follows player
- [ ] Basic enemy
- [ ] Enemy pathfinding
- [ ] Health