Camera now follows player as a child of player
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@@ -31,7 +31,8 @@ Transform:
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m_LocalPosition: {x: -2.3, y: -1.1, z: 0}
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m_LocalPosition: {x: -2.3, y: -1.1, z: 0}
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m_LocalScale: {x: 0.17950463, y: 0.17950463, z: 0.17950463}
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m_LocalScale: {x: 0.17950463, y: 0.17950463, z: 0.17950463}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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--- !u!212 &7692843314178062085
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--- !u!212 &7692843314178062085
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@@ -101,6 +102,7 @@ MonoBehaviour:
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--- !u!61 &4194995354293255184
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--- !u!61 &4194995354293255184
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BoxCollider2D:
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BoxCollider2D:
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m_ObjectHideFlags: 0
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@@ -147,3 +149,140 @@ BoxCollider2D:
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m_AutoTiling: 0
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m_AutoTiling: 0
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m_Size: {x: 12.63, y: 12.63}
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m_Size: {x: 12.63, y: 12.63}
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- component: {fileID: 4662991606640308287}
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m_Layer: 0
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m_Name: Main Camera
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m_TagString: MainCamera
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -90.56999}
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m_LocalScale: {x: 5.5708866, y: 5.5708866, z: 5.5708866}
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m_Iso: 200
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m_ShutterSpeed: 0.005
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m_Aperture: 16
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m_FocusDistance: 10
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m_FocalLength: 50
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m_BladeCount: 5
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m_Curvature: {x: 2, y: 11}
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m_BarrelClipping: 0.25
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m_Anamorphism: 0
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m_SensorSize: {x: 36, y: 24}
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width: 1
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height: 1
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near clip plane: 0.3
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far clip plane: 1000
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field of view: 34
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orthographic: 1
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orthographic size: 5
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--- !u!81 &4393108521688051892
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@@ -1,5 +1,5 @@
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@@ -2,7 +2,7 @@ using UnityEngine;
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public class Teo : MonoBehaviour
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public class Teo : MonoBehaviour
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{
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{
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public float moveSpeed;
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public float moveSpeed = 10F;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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void Start()
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{
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{
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