Fast fuckers will run away on taking damage

This commit is contained in:
2024-10-28 16:17:27 -07:00
parent 49937d80b5
commit 2c93456a19
2 changed files with 5 additions and 2 deletions

View File

@@ -6,7 +6,7 @@ public class FastFucker : Ratbot
bool attack = true; bool attack = true;
void Update() { void Update() {
if (attack) if (attack)
MoveTowardsPlayer(moveSpeed*3); MoveTowardsPlayer(moveSpeed*2);
else else
MoveAwayFromPlayer(moveSpeed); MoveAwayFromPlayer(moveSpeed);
} }
@@ -27,4 +27,8 @@ public class FastFucker : Ratbot
yield return new WaitForSeconds (1F); yield return new WaitForSeconds (1F);
attack = true; attack = true;
} }
new void Damage (float hurtyAmount) {
RunAway();
base.Damage(hurtyAmount);
}
} }

View File

@@ -46,7 +46,6 @@ public class Ratbot : MonoBehaviour
// Die if health below zero // Die if health below zero
public void Damage(float hurtyAmount) { public void Damage(float hurtyAmount) {
Debug.Log(hurtyAmount);
health -= hurtyAmount; health -= hurtyAmount;
if (health <= 0) { if (health <= 0) {
Destroy(gameObject); Destroy(gameObject);