Initial framework for upgrade shop
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@@ -39,6 +39,7 @@
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- [x] Wave spawns enemies
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- [x] Detect when wave ends
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- [ ] Activate new waves after powerup has been chosen by player
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- [ ] Dash ability
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### Enemy:
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- [x] All Enemies have simple pathfinding towards the player
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@@ -52,6 +53,14 @@
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- [ ] Round / Wave on bottom left (?)
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- [ ] Maybe show enemy remaining count? (We can make a hard mode that removes UI except health)
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- [ ] Upon round end, pop-up menu for selecting powerup
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- [ ] Damage
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- [ ] Attack distance
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- [ ] Attack range
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- [ ] Attack cooldown
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- [ ] Health
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- [ ] Speed
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- [ ] Dash cooldown
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- [ ] Dash distance
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### UI / AUDIO:
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