Initial framework for upgrade shop

This commit is contained in:
2024-10-20 20:01:23 -07:00
parent c679a1f8a8
commit 256b9ba569
31 changed files with 4248 additions and 6 deletions

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using UnityEngine;
public class WaveIndicator : MonoBehaviour
{
GameState gameState;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
gameState = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameState>();
}
// Update is called once per frame
void Update()
{
GetComponent<TMPro.TMP_Text>().text = "Wave: "+gameState.wave;
}
}

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fileFormatVersion: 2
guid: 718783a6a2d0457d590a9bbe51b7d5e4

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using UnityEngine;
public class healthIndicator : MonoBehaviour
{
GameObject player;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
player = GameObject.FindGameObjectWithTag("Player");
}
// Update is called once per frame
void Update()
{
GetComponent<TMPro.TMP_Text>().text = "Health: "+player.GetComponent<Teo>().health.ToString()+"/100";
}
}

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fileFormatVersion: 2
guid: 07e7096bcd8103c3faadeefc30c8a2f4