diff --git a/README.md b/README.md index ab59ef7..ddb0652 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ ![TeoSword_clear](https://github.com/user-attachments/assets/5cc699a3-c4a2-47c5-9d7f-10f8546ad48f) -### Fight off the ratbots and save the rat cities as the hunky man Teo himself! +### Fight off the ratbots and save the rat cities as the hunky man Teo himself! (and all the goofy ai generated images of him and everyone else) ## LORE: @@ -77,7 +77,7 @@ After successfully defeating the Paulbots, the rat took components of the Paulbo - [x] Wave spawns enemies - [x] Detect when wave ends - [x] Activate new waves after powerup has been chosen by player -- [ ] Dash ability +- [x] Dash ability ### Enemy: - [x] All Enemies have simple pathfinding towards the player @@ -98,17 +98,17 @@ After successfully defeating the Paulbots, the rat took components of the Paulbo ### In-Game UI: - [x] Player health on bottom left -- [ ] Round / Wave on bottom left (?) +- [x] Round / Wave on bottom left (?) - [ ] Maybe show enemy remaining count? (We can make a hard mode that removes UI except health) - [ ] Upon round end, pop-up menu for selecting powerup - [x] Damage - - [ ] Attack distance - - [ ] Attack range - - [ ] Attack cooldown + - [x] Attack distance + - [x] Attack range + - [x] Attack cooldown - [x] Health - [x] Speed - - [ ] Dash cooldown - - [ ] Dash distance + - [x] Dash cooldown + - [x] Dash distance - [ ] (Only an idea for now) Have a status bar at the bottom right to show your current stats