Merge pull request #7 from ProtoSharkk/mainMenu
Creating Main Menu and Lore Page, improving shop menu.
This commit is contained in:
6
.vsconfig
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.vsconfig
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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Assets/Audio.meta
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Assets/Audio/Blade Catcher (Instrumental Version).mp3
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Assets/Audio/The Opening.mp3
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Assets/Audio/The Opening.mp3
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Assets/Audio/The Opening.mp3.meta
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Assets/Audio/The Opening.mp3.meta
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Assets/Audio/Unsinkable.mp3
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8
Assets/MainMenuUI.meta
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Assets/MainMenuUI.meta
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11
Assets/MainMenuUI/LoreToMainMenu.cs
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Assets/MainMenuUI/LoreToMainMenu.cs
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class LoreToMainMenu : MonoBehaviour
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{
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// Method to load the "mainMenu" scene
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public void LoadMainMenu()
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{
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SceneManager.LoadScene("mainMenu");
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}
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}
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Assets/MainMenuUI/LoreToMainMenu.cs.meta
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Assets/MainMenuUI/LoreToMainMenu.cs.meta
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fileFormatVersion: 2
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guid: c05a531b177d1984b85027308cbc9dea
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11
Assets/MainMenuUI/MainMenuToLore.cs
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Assets/MainMenuUI/MainMenuToLore.cs
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class MainMenuToLore : MonoBehaviour
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{
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// Method to load the "Lore" scene
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public void LoadLoreScene()
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{
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SceneManager.LoadScene("Lore");
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}
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}
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2
Assets/MainMenuUI/MainMenuToLore.cs.meta
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fileFormatVersion: 2
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guid: 9637e4167ef18934eb14d7ff957d9729
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Assets/MainMenuUI/MenuToSample.cs
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Assets/MainMenuUI/MenuToSample.cs
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class SceneLoader : MonoBehaviour
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{
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// Method to load the "SampleScene"
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public void LoadSampleScene()
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{
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SceneManager.LoadScene("SampleScene");
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}
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}
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Assets/MainMenuUI/MenuToSample.cs.meta
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fileFormatVersion: 2
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Assets/MainMenuUI/QuitGame.cs
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Assets/MainMenuUI/QuitGame.cs
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using UnityEngine;
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public class GameQuitter : MonoBehaviour
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{
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// Method to quit the game
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public void QuitGame()
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{
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// Closes the application
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Application.Quit();
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// For the editor (testing purposes), stops play mode
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#endif
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}
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}
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7
Assets/Scenes/LoreScenes/Chapter 8/Chapter 8.unity.meta
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8
Assets/Scenes/LoreScenes/Prequel.meta
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1064
Assets/Scenes/LoreScenes/Prequel/Prequel.unity
Normal file
1064
Assets/Scenes/LoreScenes/Prequel/Prequel.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/LoreScenes/Prequel/Prequel.unity.meta
Normal file
7
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11
Assets/Scenes/LoreScenes/Prequel/PrequelToLore.cs
Normal file
11
Assets/Scenes/LoreScenes/Prequel/PrequelToLore.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using UnityEngine;
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|
using UnityEngine.SceneManagement;
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|
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|
public class PrequelToLore : MonoBehaviour
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{
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// Method to load the "Lore" scene
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public void LoadLoreScene()
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{
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}
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2
Assets/Scenes/LoreScenes/Prequel/PrequelToLore.cs.meta
Normal file
2
Assets/Scenes/LoreScenes/Prequel/PrequelToLore.cs.meta
Normal file
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51
Assets/Scenes/LoreScenes/Prequel/TextPrequel.cs
Normal file
51
Assets/Scenes/LoreScenes/Prequel/TextPrequel.cs
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
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|
using TMPro;
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|
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public class TypewriterEffect : MonoBehaviour
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|
{
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public TextMeshProUGUI textComponent; // Reference to the TextMeshProUGUI component
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|
public float typingSpeed = 0.05f; // Speed of the typing effect
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|
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private string fullText; // Full text to display
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private Coroutine typingCoroutine; // Coroutine to handle typing
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|
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|
private void Start()
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|
{
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|
// Example of starting the effect
|
||||||
|
SetText("One day, a genius boy named Paul changed the world. He used his computer science knowledge to create destructive robots known as the PaulBots. Paul set his army against the rats, who stood little to no chance... \n\nOne day, a brave and courageous rat set off to fight the PaulBot army in hopes of avenging his kind. He fought ruthlessly day and night, and would not stop until the mastermind was finished once and for all...");
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}
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{
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|
fullText = text;
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|
textComponent.text = ""; // Clear current text
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|
if (typingCoroutine != null)
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|
{
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|
StopCoroutine(typingCoroutine);
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|
}
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|
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|
typingCoroutine = StartCoroutine(TypeText());
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|
}
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|
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|
private IEnumerator TypeText()
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|
{
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|
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||||||
|
foreach (char c in fullText)
|
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|
{
|
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|
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|
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|
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|
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|
typingCoroutine = null; // Reset coroutine reference after finishing
|
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|
}
|
||||||
|
|
||||||
|
// Optional method to speed up typing
|
||||||
|
public void SpeedUpTyping(float newSpeed)
|
||||||
|
{
|
||||||
|
typingSpeed = newSpeed;
|
||||||
|
}
|
||||||
|
}
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2
Assets/Scenes/LoreScenes/Prequel/TextPrequel.cs.meta
Normal file
2
Assets/Scenes/LoreScenes/Prequel/TextPrequel.cs.meta
Normal file
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11
Assets/Scenes/LoreScenes/ToPrequel.cs
Normal file
11
Assets/Scenes/LoreScenes/ToPrequel.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class ToPrequel : MonoBehaviour
|
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|
{
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||||||
|
// Method to load the "Lore" scene
|
||||||
|
public void LoadPrequelScene()
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|
{
|
||||||
|
SceneManager.LoadScene("Prequel");
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|
}
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|
}
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2
Assets/Scenes/LoreScenes/ToPrequel.cs.meta
Normal file
2
Assets/Scenes/LoreScenes/ToPrequel.cs.meta
Normal file
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propertyPath: distanceIndicator
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--- !u!4 &682511579
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1564
Assets/Scenes/mainMenu.unity
Normal file
1564
Assets/Scenes/mainMenu.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/mainMenu.unity.meta
Normal file
7
Assets/Scenes/mainMenu.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 0eaa95ea9dd228c439538653cda5730e
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -21,7 +21,7 @@ public class ShopButton : MonoBehaviour
|
|||||||
Teo player = GameObject.FindGameObjectWithTag("Player").GetComponent<Teo>();
|
Teo player = GameObject.FindGameObjectWithTag("Player").GetComponent<Teo>();
|
||||||
switch (upgrade) {
|
switch (upgrade) {
|
||||||
case UpgradeOption.AttackRange:
|
case UpgradeOption.AttackRange:
|
||||||
player.swingRange += amount;
|
player.swingRangeDeg += amount;
|
||||||
break;
|
break;
|
||||||
case UpgradeOption.AttackDistance:
|
case UpgradeOption.AttackDistance:
|
||||||
player.swingDistance += amount;
|
player.swingDistance += amount;
|
||||||
@@ -6,7 +6,7 @@ public class Teo : MonoBehaviour
|
|||||||
public float health = 100;
|
public float health = 100;
|
||||||
public float maxHealth = 100;
|
public float maxHealth = 100;
|
||||||
public float moveSpeed = 10;
|
public float moveSpeed = 10;
|
||||||
public float swingRange = 3;
|
public float swingRangeDeg = 3;
|
||||||
public float swingDistance = 10;
|
public float swingDistance = 10;
|
||||||
public float damageStrength = 10;
|
public float damageStrength = 10;
|
||||||
public float attackCooldownSeconds = 10;
|
public float attackCooldownSeconds = 10;
|
||||||
@@ -47,20 +47,28 @@ public class Teo : MonoBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Instantiate(distanceIndicator, transform);
|
Instantiate(distanceIndicator, transform);
|
||||||
// Get all objects in range in the direction of cursor
|
// Get all objects within swingDistance of player
|
||||||
RaycastHit2D[] hits = Physics2D.CircleCastAll(
|
Collider2D[] hits = Physics2D.OverlapCircleAll(
|
||||||
transform.position,
|
transform.position,
|
||||||
swingRange,
|
|
||||||
new Vector2(
|
|
||||||
Input.mousePosition.x - Screen.width/2,
|
|
||||||
Input.mousePosition.y - Screen.height/2
|
|
||||||
).normalized,
|
|
||||||
swingDistance
|
swingDistance
|
||||||
);
|
);
|
||||||
// Damage all ratbots in scanned area
|
// Damage all ratbots in scanned area
|
||||||
foreach (RaycastHit2D hit in hits) {
|
foreach (Collider2D hit in hits) {
|
||||||
Ratbot ratbot = hit.collider.GetComponent<Ratbot>();
|
Ratbot ratbot = hit.GetComponent<Ratbot>();
|
||||||
if (ratbot == null) continue;
|
// If ratbot exists and is within swing range, damage it.
|
||||||
|
// Calculate absolute difference between angles of ratbot and cursor
|
||||||
|
/* if (ratbot == null || Mathf.Abs(Mathf.Atan2(
|
||||||
|
ratbot.transform.position.y - transform.position.y,
|
||||||
|
ratbot.transform.position.x - transform.position.x
|
||||||
|
) - Mathf.Atan2(
|
||||||
|
Screen.height/2 - Input.mousePosition.y,
|
||||||
|
Screen.width/2 - Input.mousePosition.x
|
||||||
|
)) > swingRangeDeg * Mathf.Deg2Rad
|
||||||
|
) */
|
||||||
|
if (ratbot == null) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
ratbot.Damage(damageStrength);
|
ratbot.Damage(damageStrength);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -75,6 +83,7 @@ public class Teo : MonoBehaviour
|
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Input.mousePosition.x - Screen.width/2,
|
Input.mousePosition.x - Screen.width/2,
|
||||||
Input.mousePosition.y - Screen.height/2
|
Input.mousePosition.y - Screen.height/2
|
||||||
).normalized * dashDistance);
|
).normalized * dashDistance);
|
||||||
|
// Wait 0.2 seconds before ending the dash
|
||||||
yield return new WaitForSeconds(0.2F);
|
yield return new WaitForSeconds(0.2F);
|
||||||
dashing = false;
|
dashing = false;
|
||||||
collider.enabled = true;
|
collider.enabled = true;
|
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8
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8
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48
Assets/Settings/Build Profiles/New Windows Profile.asset
Normal file
48
Assets/Settings/Build Profiles/New Windows Profile.asset
Normal file
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File diff suppressed because one or more lines are too long
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@@ -30,11 +30,11 @@
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"com.unity.burst": "1.8.4"
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},
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},
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"url": "https://packages.unity.com"
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"url": "https://packages.unity.com"
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},
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},
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@@ -66,8 +66,8 @@
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"depth": 1,
|
"depth": 1,
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"source": "registry",
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"source": "registry",
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"dependencies": {
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"com.unity.mathematics": "1.1.0",
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"com.unity.2d.common": "9.0.5",
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"com.unity.2d.common": "9.0.5",
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"com.unity.mathematics": "1.1.0",
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"com.unity.modules.physics2d": "1.0.0"
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},
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},
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"url": "https://packages.unity.com"
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@@ -86,9 +86,9 @@
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"url": "https://packages.unity.com"
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@@ -116,8 +116,8 @@
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||||||
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},
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"url": "https://packages.unity.com"
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"url": "https://packages.unity.com"
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||||||
@@ -294,9 +294,9 @@
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"depth": 0,
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"depth": 0,
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"url": "https://packages.unity.com"
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@@ -311,6 +311,16 @@
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@@ -1,2 +1,2 @@
|
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m_EditorVersion: 6000.0.23f1
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m_EditorVersion: 6000.0.24f1
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BIN
mono_crash.mem.10233.1.blob
Normal file
BIN
mono_crash.mem.10233.1.blob
Normal file
Binary file not shown.
Reference in New Issue
Block a user