Ratbots spawn randomly on circle around player
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@@ -25,9 +25,13 @@ public class GameState : MonoBehaviour
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}
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}
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public void NewWave() {
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public void NewWave() {
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state = "WAVE";
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state = "WAVE";
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Vector3 position = GameObject.FindGameObjectWithTag("Player").transform.position;
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Vector3 playerPosition = GameObject.FindGameObjectWithTag("Player").GetComponent<Teo>().transform.position;
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for (uint _ = 0; _ < wave; _++) {
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for (uint _ = 0; _ < wave; _++) {
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GameObject newRatbot = Instantiate(ratbot);
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GameObject newRatbot = Instantiate(
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ratbot,
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Random.insideUnitCircle.normalized*20,
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Quaternion.identity
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);
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newRatbot.GetComponent<Ratbot>().damageStrength = 5+wave*5;
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newRatbot.GetComponent<Ratbot>().damageStrength = 5+wave*5;
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newRatbot.GetComponent<Ratbot>().health = 5+wave*2;
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newRatbot.GetComponent<Ratbot>().health = 5+wave*2;
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}
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}
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@@ -105,6 +105,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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health: 100
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health: 100
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moveSpeed: 15
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moveSpeed: 15
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swingRange: 2
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damageStrength: 10
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--- !u!50 &-4152331571693237436
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--- !u!50 &-4152331571693237436
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Rigidbody2D:
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Rigidbody2D:
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serializedVersion: 5
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serializedVersion: 5
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@@ -102,9 +102,10 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 4d75aac518cf9dca0b16bb5a2e347204, type: 3}
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m_Script: {fileID: 11500000, guid: 4d75aac518cf9dca0b16bb5a2e347204, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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moveSpeed: 9.3
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moveSpeed: 4
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damageStrength: 10
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damageStrength: 10
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damageTimeoutSeconds: 0.5
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damageTimeoutSeconds: 0.5
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health: 10
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--- !u!61 &8441426735084966298
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--- !u!61 &8441426735084966298
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BoxCollider2D:
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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