Slight UI movements
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16
Assets/MainMenuUI/QuitGame.cs
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16
Assets/MainMenuUI/QuitGame.cs
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using UnityEngine;
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public class GameQuitter : MonoBehaviour
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{
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// Method to quit the game
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public void QuitGame()
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{
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// Closes the application
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Application.Quit();
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// For the editor (testing purposes), stops play mode
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#endif
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}
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}
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2
Assets/MainMenuUI/QuitGame.cs.meta
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2
Assets/MainMenuUI/QuitGame.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 8aa67d308b16cc444b3c95f90d78d521
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Binary file not shown.
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Before Width: | Height: | Size: 356 KiB |
BIN
Assets/MainMenuUI/TeoSword.jpg
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BIN
Assets/MainMenuUI/TeoSword.jpg
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After Width: | Height: | Size: 389 KiB |
@@ -1,10 +1,10 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: cf0799e8f13416440b8c8ada93e3c61b
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guid: fdc7a928c4e2b9f43832ccbb302d53d1
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TextureImporter:
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TextureImporter:
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internalIDToNameTable:
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internalIDToNameTable:
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- first:
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- first:
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213: 7853139185308270890
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213: -8009826392110483304
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second: RatStabber_0
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second: TeoSword_0
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externalObjects: {}
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externalObjects: {}
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serializedVersion: 13
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serializedVersion: 13
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mipmaps:
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mipmaps:
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@@ -126,7 +126,7 @@ TextureImporter:
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serializedVersion: 2
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serializedVersion: 2
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sprites:
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sprites:
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- serializedVersion: 2
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- serializedVersion: 2
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name: RatStabber_0
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name: TeoSword_0
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rect:
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rect:
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serializedVersion: 2
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serializedVersion: 2
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x: 0
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x: 0
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@@ -141,8 +141,8 @@ TextureImporter:
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physicsShape: []
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physicsShape: []
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tessellationDetail: -1
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tessellationDetail: -1
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bones: []
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bones: []
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spriteID: a2100083b74fbfc60800000000000000
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spriteID: 898b4b1955167d090800000000000000
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internalID: 7853139185308270890
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internalID: -8009826392110483304
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vertices: []
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vertices: []
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indices:
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indices:
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edges: []
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edges: []
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