Organization of Game Files
Created folder for C# files, player, and enemy so it's a little cleaner...
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Assets/C# Scripts/UI overlay/HealthIndicator.cs
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17
Assets/C# Scripts/UI overlay/HealthIndicator.cs
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using UnityEngine;
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public class HealthIndicator : MonoBehaviour
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{
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Teo player;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<Teo>();
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}
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// Update is called once per frame
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void Update()
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{
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GetComponent<TMPro.TMP_Text>().text = "Health: "+player.health+"/"+player.maxHealth;
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}
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}
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